![]() ![]() The Angel of Darkness was Core's big play to change that. They sold, but the series was noticeably off the boil and getting colder. Chronicles took different spins on the character, from Famous Five-style childhood adventures to weird Matrix-style heists. The Last Revelation tried having one complicated setting instead of lots of little ones. The second, "Tomb Raider II", added outdoor levels for instance, the third, dubbed 'Adventures Of Lara Croft' as if screaming for help, went for more complicated geometry and thankfully not this guy's ideas. They all played much the same, with the addition of typically one big new thing per game. ![]() Unfortunately, there were also too many bloody games, rushed out to capitalise on the character while the gold rush lasted. Freeze! Game police! Put down the reboot and back away from the shop shelves!
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